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Already, this episode was off to a good start with me. But
the first thing I have to mention is what's been right with the
episode that was so wrong with the others to date: Very dynamic movement and scenes, certainly a far cry from the
pilot episodes. The art quality never dropped once. In
fact, the quality was very spectacular throughout. Characters
didn't inexplicably deform no matter how much they moved or how
quickly.
Background characters who weren't part of the action scene didn't
look like they were drawn by my four year old cousin. There
was a lot of attention to detail, especially those robotic
sentries. The kids were actually in a very dangerous situation
for once. It was refreshing. When Carlos starts sinking
into the sand pit, Alexis actually looked scared. It's like
for the first time one of them realized that there is real mortal
danger involved in all of it, and even though it was a fleeting
moment, it was very noticeable and very much appreciated.
But, now on to what wasn't so great.
They mention this story about a tribeswoman who found a
mysterious object in the desert, but it's never really visited upon
again. Rad gives some narration over images of what happened
to the Mini-Con shortly after it was found, but that's it. No
one in the past actually had any line or did anything. There
was tremendous story potential lost here. I would have been
interested to see what these people had thought about this thing
they had found, and what lead them to create this shrine for the
Mini-Con that they did. All of the needless exposition had
been cut out (and the battle sequences shortened since not a lot
happened), there would have been plenty of time for a couple of
short scenes that would meet this end. Unfortunately, this was
not the case.
The other thing that's worth pointing out -- Ben Yee mentioned
this in one of his reviews: each and every episode is like the hunt
for the stasis pods in Beast Wars.
But in Beast Wars, this was actually a smaller part of the
plot. The Maximals spent a lot of time trying to stop Megatron
directly rather than race about for Mini-Cons, er stasis pods, and
fight impotently. And, like Yee said, these races were done
much better in Beast Wars. I guess there's some excuse in this
show because there's lots more Mini-Cons than there ever were stasis
pods, but still. Beast Wars took the time for character
development, which was much appreciated. You never see the
Autobots interact in this show unless they're around the kids or
taking shots at Decepticons and missing.
But regardless, this is the best episode that I've seen so
far. In fact, it's such a cut above the rest that if I were strangely to decide to watch some kind of Armada
marathon once this series is complete, this is the episode I'd start
with. There's very little plot progression, and since
the kids make a point of narrating EVERYTHING that's happened up
until then at the beginning of each episode there's not really any
reason to watch any of the ones that come before it.
I can certainly say that if the show keeps progressing like this
(meaning that if it keeps making strides to get *better*, not simply
maintain this level), that it will be quite enjoyable. Just by
watching the show itself it's not possible to see where the plot is
going, but if you know what toys they are collecting, you know that
the Autobots are on their way to getting the rest of the Air Defense
team and the Decepticons just got the first member of the Land
Military team. Um... yeah. Even if you know that, it's
not clear where this is going.
Anyway, this episode is a 4.
This kind of goes against my policy of rating a show only compared
to other episodes in the same series (which would afford this one a
5 instead), but it's hard to give a show a good rating when so far
it just hasn't been good by any standard. Until this episode,
that is.
~TheOrange
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